Digital Media
& the Library
What’s going on out there!?
Scott Kehoe, Technology Consultant
978-762-4433 x16 /
scott@nmrls.org /
www.nmrls.org
Click & Go!
Facts & Figures:
Internet & Teens*
87% teens 12-17
use internet / 66% of adults use internet
88% of teen girls
go online / 85% of teen boys go online
81% of online
teens play games online
51% teens use
internet daily
89% of online
teens using internet for email
84% of online
teens using internet to surf movie / band / TV sites
76% of online
teens using internet to get news on current events
22% of online
teens using internet to get info on health topics that are “hard to talk about”
(sex, drugs, depression)
19% of teens
keep a blog / 38% read blogs regularly
25% of online
girls 15-17 year-old keep a blog
33% teens share
creations online: artwork, photos, videos
download music:
teens = %51 / adults = 18%
download video:
teens = %31 / adults = 14%
online gamers:
teens = %81 / adults = 32%
45% have cell
phone / 33% use text-messaging
75% of online
teens use IM / 42% of online adults use IM
47% of home
internet users have dial-up (modem)
51% of home
internet users have broadband
54% teens go
online at library
73% teens go
online at home
78% teens go
online at school
*Reports, 2005 – Pew Internet & American Life
Project - http://www.pewinternet.org/
Combined
computer/video games sales in 2005 = $7 billion
228 million
units (individual games) sold in 2005
69% head of
households play computer/video games
Average age of
gamers = 33 (25% over 50 / 44% 18-49)
Average age of
frequent game buyer = 40
Gamer
gender: 62% male / 38% female
Women 18 or
older playing computer/video games = 30%
Boys 17 or younger
playing computer/video games = 23%
35% of parents
play computer/video games
Average age of
parent-gamers = 37
73% of
parent-gamers are regular voters
93% of gamers
read books or newspapers on a daily basis
*Report, May 2006 Entertainment Software Assoc.
(ESA) -
http://www.theesa.com/
Gaming
continues to grow & grow in popularity, and it’s not just the kids …
The new consoles:
PlayStation3
/ Nintendo
Wii / Xbox360
The handhelds: Sony PSP
/
Nintendo
DS Lite
All will be vying for your patrons’ attention …
Libraries loan DVDs, why not game discs too?
Why not a
“reader’s advisor” for gaming?
You can plug your in MP3 player anywhere!
You can
presently connect a MP3 player / iPod to:
a computer, a home stereo
system, a
gaming console (Xbox, etc.), TiVo (TV recorder), and your new car!
iPod-ready cars are
available from:
Acrua, Audi, BMW & Mini, Dodge, Honda, Jeep,
Mercedes, Mini, Nissan, Scion (
What’s next?
Pluggin’ it in at your Library???
Yes … OverDrive Download
Station
Apple most recently sold 8.5 million iPods in its latest quarter,
and 14 million units in the previous, holiday period. (Digital Music News June 23, 2006)
iPods hold
nearly 80% of
Any competition for
iPod+iTunes?
Seems other
hardware companies like the idea of pairing a device with a specific online
service … Microsoft’s Play For Sure,
not such a sure thing anymore …
Real Rhapsody
& SanDisk partnership?
Microsoft Zune
& MSN Music?
Napster &
???
Creative &
???
Digital Audiobooks are taking off!
Become more
popular with both librarians and consumers.
Cassette audiobooks are dead, CD audiobooks are
too expensive
Consumer
options: Playaway
/ audible.com
/ iTunes
Audiobooks
More options
for Libraries to provide downloadable digital video and music become available:
BPL OverDrive / iTunes
U-Stanford
-
Increasingly diverse sources of legal music downloads.
Apple
iTunes
iTunes_home / Flaming Lips
latest “album”
Professional Reasons to use iTunes -
Collection development!
Top100 downloads / Billboard “Hot
100”_1946-current (1990)
/ Radio
charts_(WBCN, Boston)
AudioLunchbox - homepage
Smithsonian
Global Sound (SGS) - Homepage
“delivers the world's diverse cultural expressions via the
Internet in an informative way for a reasonable price." A project of the Smithsonian Center for Folklife and Cultural Heritage. Search by geographic area, instrument type,
and cultural group, tracks 99 cents in MP3 or FLAC formats.
Internet
Archive’s Live Music Archive
“Live
Music Archive …has teamed up with etree.org to preserve and archive as many
live concerts as possible … music in this Collection is from trade-friendly
artists and is strictly noncommercial …Artists' commercial releases are off-limits.”
Homepage
/ Browse Artists
/ ToD concert
- At some
point the Beatles and Led Zeppelin go digital!
A surge in
sales of iPods/MP3 players to old geezers!
They are
also readers and library users and will have digital expectations!
A phenomenon
that has grown so fast, it’s been co-opted by big media!
Pocast
Alley - homepage
NPR shows - Shows by Topic
Rocketboom - a daily 3-5minute
video-podcast or video-blog or vlog, pretty popular … 300,000 complete
downloads of PER DAY!
“Coursecasting” grows, podcasts of classroom lectures
Starting to take off in high ed.,
expect k-12 to follow …
Libraries will be expected to catalog,
preserve, and distribute these
UNC-Chapel
Hill / Dental 127-Pathology I - Podcasts
“RSS (Real Simple Syndication) is an exciting web technology that allows viewers to subscribe and then download newly published content to their computers or portable players automatically once it becomes available. As a result, when a subscriber is ready to view the new video there is no download or buffer delay. [*note: the word 'subscribe' can be misleading because everything is free]”
(from Rocketboom website, “about:” http://www.rocketboom.com/vlog/about.html)
Firefox
browser example: Sage
For more on
browser features including RSS see Scott’s
Tech Tips column, June
2006
Commercial
movies will be offered on two new incompatible DVD formats:
Blu-ray
& HD-DVD.
The not-cheap players: Blu-ray / HD-DVD
The exciting (and short) list of available movie
titles: Blu-Ray / HD-DVD
Potential Collection Development headache … do you buy “The Da Vinci Code” in the …
… “plain” DVD version? … Blu-ray version?? … HD-DVD version???
And do you
buy the “Director’s Cut” in all DVD versions!?
More (all!?) TV shows become available for download
…
Free
streaming (for now…) – ABC / AOL In2TV “classics”
Paid subscriptions - iTunes
You-make-it-video! - Google Video
/ YouTube
YouTube stats
(Wall Street Journal, 6/27/06): 60,000
videos uploaded daily / 20 million visits May’06
How? a digital camera, Windows
Moviemaker, and the internet …
The phone company wants to be a media-mogul …
Ring-tones,
music, cameras, internet browsing all your phone!
Verizon V CAST music store
But do
consumers want all this (and want to pay for it all)?
And there still
might be some issues … C-Net’s 10 highest-radiation cell phones
88.5 becomes the most popular radio station of the early 21st
century!
People won’t be listening to an actual FM radio station,
but to their iPod, MP3 player, and/or satellite radio. All these devices can beam an FM signal
through to a radio. 88.5 is usually a
default setting.
Try it next
time you’re stuck in traffic, you’ll be sure to pick up your neighbor’s iPod or
satellite radio.
What makes this
all possible? Mundane things
like …
-Standardization: USB 2.0 & FireWire
ports / WiFi (IEEE 802.11)
-Cheap & fast internet connections (free wireless at your library!)
-Bandwidth (“pipe”) becoming widely available,
slowly but surely everyone will have Broadband / DSL / FIOS at home …
-Cheap electricity & abundant
outlets
… and
someday long lasting batteries … that don’t catch on fire …)
People are
excited, yet overwhelmed, by the abundance of media choices …
iTunes, Netflix, TiVo, podcasts,
OverDrive/NetLibrary, satellite radio, gaming consoles, …
… and, oh
yeah, more books than ever too!
Try the links on my Digital Media & the Library website.
http://www.nmrls.org/ce/digitalmedia.htm#info
This workshop is
presented and funded by the
Updated: SK - 11/29/06